myMPD
Internal API documentation
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last_played.h
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1/*
2 SPDX-License-Identifier: GPL-3.0-or-later
3 myMPD (c) 2018-2025 Juergen Mang <mail@jcgames.de>
4 https://github.com/jcorporation/mympd
5*/
6
11#ifndef MYMPD_LAST_PLAYED_H
12#define MYMPD_LAST_PLAYED_H
13
14#include "src/lib/mympd_state.h"
15
16bool last_played_file_save(struct t_partition_state *partition_state);
17bool last_played_file_read(struct t_partition_state *partition_state);
18
19#endif
bool last_played_file_read(struct t_partition_state *partition_state)
Definition last_played.c:84
bool last_played_file_save(struct t_partition_state *partition_state)
Definition last_played.c:30
Central myMPD state for the mympd_api thread.
Definition mympd_state.h:114