myMPD
Internal API documentation
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last_played.h
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1/*
2 SPDX-License-Identifier: GPL-3.0-or-later
3 myMPD (c) 2018-2025 Juergen Mang <mail@jcgames.de>
4 https://github.com/jcorporation/mympd
5*/
6
11#ifndef MYMPD_API_LAST_PLAYED_H
12#define MYMPD_API_LAST_PLAYED_H
13
14#include "src/lib/mympd_state.h"
15
16bool mympd_api_last_played_add_song(struct t_partition_state *partition_state, unsigned last_played_count);
17sds mympd_api_last_played_list(struct t_partition_state *partition_state, struct t_stickerdb_state *stickerdb,
18 sds buffer, unsigned request_id, unsigned offset, unsigned limit, sds expression, const struct t_fields *tagcols);
19#endif
sds mympd_api_last_played_list(struct t_partition_state *partition_state, struct t_stickerdb_state *stickerdb, sds buffer, unsigned request_id, unsigned offset, unsigned limit, sds expression, const struct t_fields *tagcols)
Definition last_played.c:73
bool mympd_api_last_played_add_song(struct t_partition_state *partition_state, unsigned last_played_count)
Definition last_played.c:45
Central myMPD state for the mympd_api thread.
Definition fields.h:37
Definition mympd_state.h:114
Definition mympd_state.h:166